home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
-
-
- Mission Maze
-
-
- Program designed by William Soleau Version 1.0 May 1991
-
- Requires Color Monitor
-
-
-
- * * * Objective * * *
-
-
-
- The objective of Mission Maze is to locate all objects
- or items that Mission Control directs you to find. You
- begin on level #1. The Mission Control message board
- will pop up and send you a telecommunication. In this
- message, they will direct you to find certain objects that
- are hidden somewhere on the present level.
-
- When the maze appears, it will only show you a small
- portion of it in the center of the screen. There will be
- a white "X" in the center which will represent your present
- location. To move through the maze, you will use the arrow
- keys. There will be many other objects which are within the
- maze that you will encounter. First of all there are solid
- blocks which are walls that cannot be breached. There are
- also lighter color blocks which are walls that can be
- removed, if you have TNT to blow them up. The objects that
- you are trying to find, will appear one at a time on that
- level. If for example, Mission Control says you must find
- out where the Solar Lamp is hidden, the other objects which
- you are given to find will not be put onto that level until
- the Solar Lamp has been recovered. Mission Control will
- instruct you on every aspect or your mission as the objects
- are found.
- When all objects have been located as directed by Mission
- Control, a special teleport will be placed somewhere on the
- present level to take to the next stage of your mission.
- There are a total of 6 levels and 12 items which must be
- located to complete the entire game. Very! rarely will you
- even get beyond level 2 or 3. However if you do, many
- surprises await you, as you search each new floor.
-
- As I said before there are many elements you will have
- to use to complete your objectives.
-
- Oxygen:
- First of all, since this is a top security operation, you
- will be considered a special agent working for Mission
- Control. Unfortunately, the location of your mission takes
- place in the enemy's foreign space station (you have
- infiltrated). They have been warned of your presence, and
- have flooded all six levels with a highly toxic poison gas.
- Therefore you will constantly need oxygen to sustain your
- search for the missing objects.
- At various places within the floor you're on, you will
- see tanks of oxygen. Maneuver your man over these tanks to
- replenish your supplies.
-
- TNT (bombs)
-
- Each level of the space station is a complicated series
- of halls and passageways. There are two types of walls.
- One is solid and cannot be blown up, the other is lightly
- colored and can be removed with a stick of dynamite.
- To remove these walls, get next to the wall you want to
- eliminate and press the <SPACEBAR>. This will activate the
- bomb. Then use the arrow keys to direct the
- TNT to the proper wall you want to remove. If you decide
- not to blow up the wall after you have already activated
- the bomb, simply move away from the wall to an open space
- and the bomb will de-activate itself.
- Like the oxygen, TNT is placed throughout the maze.
- Replenish your supplies by moving over the dynamite. Be
- very aware of your supplies of TNT, because sometimes you
- will become trapped within the maze and will not be able
- to reach either the objects or more oxygen to continue
- your search. You might as well abort the mission if this
- happens. Each TNT block you move over will give you either
- 4 or 6 sticks, depending on the level your on. The Oxygen
- blocks you passover will give you 2 extra tanks of oxygen,
- which is about 40 moves of the man.
-
- Teleports:
-
- Teleports are located at various points on all levels.
- If you move over a teleport, it will randomly place you
- somewhere else on the present floor. Sometimes this will be
- your only way out of a trapped situation. However sometimes
- the teleporter will place you in the middle of walls, which
- unless you have any teleports left in your inventory, or TNT
- to make yourself a passage out, the mission will have to be
- aborted. These teleports, are the quickest way to move from
- one side of the floor to the other. When you use one
- of the teleports in your inventory (by pressing <T>) or one
- of the teleports located on the floor, a small representation
- of the entire floor will be shown, giving you a representation
- of your new location on that level. This is really helpful
- when you lose your sense of direction and find you've been
- wandering the same sections over and over in search of your
- objective.
-
- Roving Sensors:
-
- As if all this wasn't enough... you now have to avoid
- the roving sensors which are searching for your presence on
- the floor. They are represented by 'o' and 'x''s. The 'x''s
- are much faster then the 'o''s, so be careful. If they catch
- you, they cannot kill you, but they will send you back to your
- starting point within the maze (or at the site of the last
- object found). This can be a real pain if you've spent a lot
- of oxygen and TNT to reach the other side of the maze, only
- to be captured and sent back to square one to start all over.
- Also, they can surround the object your looking for, and if
- they catch you before you reach the object, you will probably
- have a hard time trying to locate the object once again.
- With every bad, there is a good. First of all, you are
- given a supply of Rayguns which will destroy all sensors that
- are visible in the maze. To use on of your Rayguns, you will
- press the <R> key. There are also Rayguns within the maze
- which you can replenish your supplies with.
- As I said before, there is also something good about
- these sensors. Since they immediately send you back to your
- starting point, sometimes it's to your advantage to be caught.
- Let's say for example that you have searched a the whole
- bottom right side of the floor and didn't find the objective,
- rather then re-tracing your steps back wasting valuable
- oxygen, you could allow yourself you be caught by a sensor
- and immediately be transported back to your last starting
- point. The other advantage is that if you find yourself in
- a trapped situation with no teleports left or TNT to use on
- the walls, being caught by a sensor may mean your only way
- out.
- Developing strategies using these elements will become
- essential to your success for completing your mission.
-
- An example of the many strategies you can use...
-
- When you first start out, don't immediately grab the
- oxygen blocks or TNT around you. Therefore, when you go
- searching for the object, and you find you about to run out
- of oxygen or TNT, you can always get caught by a sensor and it
- will return you to this spot. Now this oxygen and TNT that
- you did not immediately take, will be a life saver for you.
- Remember though, once you find one of your objects, that is
- the new starting point for the sensors to send you back to,
- so the oxygen and TNT you did not take back at the original
- starting point will not be available to you now. This is
- just an example of the strategies you can employ to complete
- your mission. I am by no means telling you that the
- above strategy should be used!... it is simply an example.
-
- Hints: At the start of you mission you are given 3 hints
- in your inventory. These are very valuable. If you
- press <H>, a small map representing the entire level
- will appear. It will show you approximately where both
- you and the object! are in the maze. Remember, this
- is just an approximation of your location. These hints
- will give you clues as to what direction the objective
- is to be found. Use them carefully! You only are
- given 3 to begin the game with and 1 every time you
- move to another level.
-
- There is a letter 'H' that is always located on the
- level your on. If you pass over it, it will show
- both your location and the object's location. No
- Hints will be added to your inventory, yet no hints
- will be deducted either.
-
- Maps: Maps are placed at various points within the maze. They
- are represented by green 'M's. When you move next to
- a map, the visible portion of the level will be increased
- so you can see alot more of what is around you. It will
- not reveal objects, other maps, rayguns, etc... It is will
- reveal things like oxygen, TNT, and Teleports. These are
- useful when you're low on oxygen and need to locate some
- more before it's too late! The map enlarger only works
- for about 2 or 3 seconds so look fast!
-
- Inventory:
- At all times, your present inventory of Teleports,
- Oxygen, Rayguns, Hints and TNT, are shown on the top
- right side of the screen.
-
- Score: Points will be given for all items captured during the
- game. Points can also be deducted from you score if
- a sensor captures you. The score total is always shown
- with your inventory.
-
- Note: The score is what determines rankings in the
- Mission Maze Score Board. However, if you
- reach level 3 but scored less points then
- a person at level 2, you will still be considered
- a higher rank in scoring. Each separate level
- has it's own scoreboard. As you reach the
- upper levels, Mission Control will promote
- your Agent Class status. On level #1 it is
- Class F... level #6 is Class A.
-
-
-
- Other Objects and Key Definitions
-
- * Objects in the Maze *
-
-
- x & o = Roving Sensors
- G = Rayguns
- T = Teleports (for inventory)
- ≡ = Teleport on maze level
- H = Hints
- Φ = Oxygen (2 tanks)
- δ = TNT (4 or 6 sticks)
- M = Map (this enlarges the view of the level
- for about 3 seconds)
-
- * Key Definitions *
-
-
- Arrow Keys = Move your man
- SpaceBar = Activates Bomb
- (once activated use arrow keys to show
- which wall is to be removed)
- <R>aygun = Eliminates all sensors presently in your
- view.
- <H>ints = Shows location within the present level
- of both you and the object.
- <T>eleport = Teleports you to another area of the
- present level.
- <S>cores = Shows you the Mission Maze Scoreboard
- s<O>ound = Toggles sound on / off
- <C>oncede = Concede a lost position. Use this
- if you're trapped with no way out. Your
- score WILL be recorded if it's in the
- top 5 for that level
- <Q>uit = Quit Mission Maze (score will not be
- recorded). Use <C> option if you want
- score recorded.
-
-
- *********** Conclusion ************
-
-
- The best way to learn is to just begin playing the game. You
- will quickly learn the best strategies and your scores will improve
- steadily. Most importantly Enjoy...... This is a non-registered
- version of Mission Maze. All aspects of the game are made available
- in this program for you to evaluate. If you find this game a worthy
- addition to your game collection, then a $12.00 registration fee is
- requested. This registration will speed up the opening and closing
- screens etc... Also any registered user of one of my games (I have
- over 40) can register for my other games at a fraction of the
- regular registration cost. The registration information is located
- at the closing screen... Enjoy.....
-
-
-
-
- William Soleau
- 163 Amsterdam Ave
- Suite #213
- New York, NY. 10023
-
-
-
-
- ----------------end-of-author's-documentation---------------
-
- Software Library Information:
-
- This disk copy provided as a service of
-
- Public (software) Library
-
- We are not the authors of this program, nor are we associated
- with the author in any way other than as a distributor of the
- program in accordance with the author's terms of distribution.
-
- Please direct shareware payments and specific questions about
- this program to the author of the program, whose name appears
- elsewhere in this documentation. If you have trouble getting
- in touch with the author, we will do whatever we can to help
- you with your questions. All programs have been tested and do
- run. To report problems, please use the form that is in the
- file PROBLEM.DOC on many of our disks or in other written for-
- mat with screen printouts, if possible. PsL cannot debug pro-
- programs over the telephone, though we can answer questions.
-
- Disks in the PsL are updated monthly, so if you did not get
- this disk directly from the PsL, you should be aware that the
- files in this set may no longer be the current versions. Also,
- if you got this disk from another vendor and are having prob-
- lems, be aware that some files may have become corrupted or
- lost by that vendor. Get a current, working disk from PsL.
-
- For a copy of the latest monthly software library newsletter
- and a list of the 3,000+ disks in the library, call or write
-
- Public (software) Library
- P.O.Box 35705 - F
- Houston, TX 77235-5705
-
- Orders only:
- 1-800-2424-PSL
- MC/Visa/AmEx/Discover
-
- Outside of U.S. or in Texas
- or for general information,
- Call 1-713-524-6394
-
- PsL also has an outstanding
- catalog for the Macintosh.
-
-